Past 100 HaP, having excess HaP reduces the response, but not below a minimum that increases with each hack.The strength of the AI response is affected by the following: Hacking, in general, will lead to the AI deploying forces in or around the system where the hack is taking place to stop it. The cost of hacks increases by 50% per hack for each type. Hacking gives players a number of ways to mitigate unfortunate random galaxy generation combinations, and functions as a sort of anti-RNG.Īs of core game version 8.xx, almost all hacking gets done through the Hacker unit, which places immobile hacking devices in AI systems. These HaP can be spent on a variety of different hacking types players can go negative on HaP but the AI response is then very aggressive. If HaP is never spend, HaP at the end of the game will end up greater than or equal to AIP. Players' ability to execute these exploits manifests as hacking points (HaP), which are accumulated at the same time and at the same rate as AIP. The more exposure they get to the AI, the more familiar they'll become with the AI's capabilities and vulnerabilities, which means they'll learn various exploits they can use against it. As the game go, players accumulate AI Progress (AIP), which in brief is a measure of how annoyed the AI is with humans.
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